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You can turn the water's emission value down in the inspector (planet material)
That looks excellent, man. Well done! I was just trying to get all the trees to be upright when they spawn, and can't find what is causing them...
Regarding the prefab spawner: If Limit is equal to Resolution, the farthest objects should be properly spawned, but apparently they are not being...
Thanks for that - would be an "incredible innovation" for Unity to drop some text exactly like this in their documentation, considering how many...
I'm using version 1.2, which is the latest Vehicle Combat Radar. But I can try re-downloading and setting it up again, if you think that is the...
MissingReferenceException: The object of type 'ObjectPool' has been destroyed but you are still trying to access it. Your script should either...
When changing the active scene and registering a new radarscenemanager, I am getting a missing reference exception stating that the objectpool was...
That was it. The places I had disabled head movement were preventing eyeWidenOrSquint from being applied. I just removed those and switched to...
Is there a more direct way than reverse-engineering these scripts for setting the eyes to closed during runtime - for things like sleep or death?...
Planetary Terrain doesn't have to use far/near all the time. You can use one camera with a very far max distance. What I meant by 'using one...
I can confirm that everything works fine with one camera at a time (even assuming you switch cams for various reasons such as pilot vs panoramic,...
Thank you for the insight, its music to my ears. Signing up, and looking forward to digging into this asset.
This is looking really good, thank you for the updates and videos. Have you tested the physics on-surface movement with a 3rd person controller?...
What is the best way to lock character movement? I'm trying to mount a character to a vehicle via trigger, and only use my alternate inputs during...