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Unfortunately it doesn’t work with HDRP. AFAIC the new Effect Graph (which has been officially available after this asset) can handle the same...
I just updated Hub to 2.0.0 but it automatically switchs to my OS system language. I really want Hub in English only. I looked at the preferences...
Finally got sometime to study Unity Job System (which difficulty is incredibly dwarfed by ECS), but right now (2019.1f) it feels bit redundant to...
I understand the limitations of the original Feedback website (not being notified of replies of each FB ticket is very problematic). I don't...
I guess you just have to let your main camera include the UI layer in the culling mask instead of using a separate UI camera.
I am afraid this doesn’t answer half of my concern raised in this thread: A publisher open a puppet account (or ask their friend/family to do it),...
Regretfully this is a known bug...
If you mean excluding the skybox from all Post-Processing effects, there is no easy way to do this. The "second skybox only camera" trick won't...
This thread on Answers might help. But it seems you haven't defined the correct width and height from Screen.width and Screen.height.
Never used ScreenCapture, but from the API it seems to have some limitation like excluding the UI objects. RenderTexture gives you the flexibility...
Yes it is. I forgot to add RenderTexture.ReleaseTemporary(rtSource); at the end.
I'm bored so I just try to replicate it quickly. In short you capture a render texture, assign it to a material and assign it to a particle...
When I try to do something like cmd.SetGlobalTexture(ShaderIDs.SourceTex, context.source); I receive these errors and cannot proceed whatsoever:...
It is written in C# and thus supports C#. Reviewers’ concern about code neatness has been fixed in the previous update.
I posted my question about downsampling the RT on Github but there doesn't seem to be the right place to ask noob questions. So far I am able to...
Thank you, you are totally right.
Thanks Ben. This makes sense, but the main texture alpha still doesn't apply on the shadow...
I copied the ShadowCaster pass from Particles Standard Unlit shader to my custom particle shader: Pass {...
I am stuck writing VF shader for Particle System GPU instancing. My shader fetches normal for calculating lighting, bizarrely with the...
I am attempting ECS on Particle System before Job Systems because it seems slightly more attainable. I have an unimpressive but working ECS...