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Hey, thanks for the reply. Half-unit steps are non-optional in this instance. In any case, I found a decent workaround. I have a sphere cast that...
Okay, so I have a character who's collision is handled by a CharacterController. The CharacterController's height is 1.7, its radius is .3, its...
I know this doesn't fix past wrongs, but I would highly recommend using a version control system like git.