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Hello, I'm have a question regarding multiple passes shaders, and if they can be created using shadergraph. In my project I'm using a depthcam to...
Hello, not really, I used some other weird workarounds actually (it's been a bit and I forgot what i did) but didn't find any obvious solution for...
Hello, In the camera component there is the Clear Flag property which allows not to redraw the color buffer of the camera, and instead draw over...
Thanks a lot for your reply! That's exactly what I meant. I though it could've been scene depth node, but for some reason (even trying to render...
Hi! I was trying to make some camera effects based using the camera depth texture using the shadergraph. (simply as an initial experiment, render...
Hi! I was looking exactly for something like this! Anyway At the import I have two errors so I cannot actually use it: (My version of unity is...