A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Ah yes, there are some free examples. Shame that most examples and all the community help features are paywalled behind a subscription. I have to...
With Quantum, how does matchmaking work? I want players of a similar player level in a match, instead of a level 50 player smashing a level 2....
I'm seeing some issues in my game when looking at funnels and events. Two events: newplayer (standard event) and first_move (custom event for the...
pretty sure they only listened to their lawyers, their shareholders and their largest customers.
it would get way worse, because the ironsource guy is likely going to take over. he's the one who pushed for this change. remember: your fee gets...
1. we don't know that 2. we do now know that unity will drastically change their pricing at any given time, even retroactively
but unity doesn't see any of the whale money. it's a flat fee per install.
they haven't clarified very well so far what an install is.
no, because unity doesn't even have a way to track legitimate installs.
they don't even have a way to track legitimate installs. you could sue them and they wouldn't be able to tell how they got the number of installs...
i don't get it either. they'd make more money with a 5% rev share. pretty sure this is just to convert more people to unity pro. the thresholds...
yes, casual with unity is dead. you either aim for $60 boxed or $1 per user, or you can't use unity.
by then the ceo will have left.
there are custom enterprise contracts. mihoyo would also surely lawyer up, so perhaps unity leaves them alone.
they will just send you invoices based on guesses. then you can either pay or lawyer up.
i don't get why they didn't just made it "5% rev share above 200k". this smells like a get rich quick scheme from the ceo. get some good numbers,...
But it's dumb for mobile, too. They won't get additional revenue from a high ARPPU game. If a player drops $200k, they still only get a few cents....
The real answer is: It depends. It can be slower, it can be faster, but it's not good general advice to just say "Use multiple canvases".
Doesn't happen anymore with .7
Cameras stack everything above them first. Post processing is applied afterwards. Therefore it's applied to everything above too, since that's...