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Hello, your coordinates for latitude and longitude are in the fromat of decimal degrees, or degrees minutes and seconds? if it's the latest you...
Hello, i've been trying for almost months to get this one right and it's driving me crazy! i've been working with configurable joints for more...
Hello everyone, i've been looking for this for a very long time since i've always had resources wanted to load in runtime, like we do with JPEGs...
i would like to avoid using raycasting, since i want to do some real-time mouse-over-change-material thingy on all of my "parents" and "children"...
Hello, I plan on using gameobjects which have about 10 children gameobjects. But i want to operate on mouse detection separately for all these...
have you tried creating a few lines with the line renderer? http://docs.unity3d.com/Documentation/Components/class-LineRenderer.html
Using your trigger enter and the ball destroying all bricks means you're in a good path :) the only thing you're missing is the change of the ball...
How about reading the Y rotation of your object and then do an integer division of the angle by let's say...45 (each direction changes per 45...
well that's how it should be, they will not affect the kinematic rigidbody, it's supposed to be static after all. but the kinematic rigidbody...
Hello, i'm really near the completion of my little software, which dynamically loads and creates rigidbodies with configurable joints etc....
Hello everyone, I'm using a physics sim to create a network of objects joined with configurable joints. All is well, but when i want to connect...
ok what you actually do here is try to instantiate a gameobject that ALREADY exists in your buildingarray array, not save your gameobject INTO the...
If this helps anyone, this is how the assembly looks in 3ds max: [attach] and this is how it looks in unity: [attach] this time i exported the...
halves (2byte floating point numbers) are famous in the gaming engines world used in shaders like marrrk said, and you can sometimes spot them in...
This sounds like a z-fighting issue. are the objects close to each other? maybe you have 2 surfaces on these objects close to each other? like a...
The way i would do it is this: keep my rotating globe with its script that rotates it around its Y axis, but then: Create an empty game object,...
Supposing your aircraft uses its Z axis to move forward, you can compare the angle of the forward vector to the world up vector (that's the Y...
Hello, I'm sorry for posting about this subject for like the 10th time, i've searched a lot about it, on unity forums and answers, and still...