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I try it, BatchRendererGroup just a package for DrawMeshInstance, also did't have cache will evryframe re generated dc data, and if same instance...
And FrameDebug it can see because dynamic instance just have 3(Mat) * 4(Mesh) = 12 DC. [ATTACH] [ATTACH]
First : In unity 2021.2 DrawRenderers can recorde by cmdBuffer, but it also is unified framework, did any plan separable them like DrawTerrain or...
Any updates for fix this?
Yes i have seam problem. Schedule use too much time. Maybe it's only happen on editorMode or developerMode? [ATTACH] [ATTACH]
In my PC 2020.2 have 2 window. Why?
I test in URP HDRP CustomSRP. Only HDRP can work on SRPBatcher and BatchRenderGroup. But i didn't find reason yet.
I get the same problem. Did you solved it?
Any plane for LayerEdit System for Height/Texture paint?
HDRP CustomRenderPass can't satisfy me to insert hdrp render pipeline. If do this need change sourceCode but that will break package update....
Nope
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Yes it is work with HDRP now, but must replace some file to HDRPSource.
Hi, I use VEG to build ParticleFX, this is a incredible tool. I have some question. 1 : Can i give SubGraph a custom category? 2 : Do you have any...
I rebuild on PostProcessStack. wait for 2-3 week you will get a new ssr
Does have any documentation for custom block api??
Does have any plan to support custom instance data for AccelerationStructure?
Maybe they just give us the source code like unreal, let's change it ourselves. Intresting....
01 : SRP is vray cool high level render api, and this is our team toy, a open source srp based project. Link :...
No one???