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custom solution, we write our own game center login integration natively and it worked for years, it just started going bonkers on 16.4.1 ios updates
I don't think this is coming from unityengine.social, we don't use it and the crash is still happening. We do use GameCenter though
Same issue here on our side, also cross posting here too in case someone from apple respond...
question for @JoshPeterson while it would work on managed debugger, it won't show anything for errors captured by tools like crashlytics right?...
even people already reporting it since 2015...
sorry for bumping this thread ryanc-unity This is probably my no.1 pain point in using unity that I would love unity to work on as a focus,...
+1 How many bumps that is needed for unity officials to finally consider this?
Turns out this is expected behavior from unity,...
Hi @EdwinLyons I've been using Touch Console pro for a while and I noticed recently when I update to Unity 2018 (I'm using Unity 2018.4.2f1), I'm...
This also kills iteration time for us, while the storage issue can be mitigated by deleting it after build, disabling symbols generation for...
@JoshPeterson hi, sorry for raising an old thread, I could imagine some goal for this Let just say we want to change some id to init some third...
Hi, thanks for replying! The only reason that the MonoBehavior and the Job example use half cube than the ECS+Job was because the two previous...
Update--- Hi guys, I did a lengthy three part series write-up on learning ecs, from monobehavior to unity job then to ecs. You could see the...
Hi guys, currently I'm learning how ecs works by creating a simple audio visualizer with ecs + job system. I don't know whether this been done...
Go to File -> Build Settings -> Other Settings -> Scripting Define Symbols Put the UNITY_XCODE_API_BUILD preprocessor macro there
@Frankie-Lee I applied the accepted answer from here...
Could be working with this, leaving link to check later Related links...
The above code works for Unity 2017 and up, for Unity 5.6, anyone knows if there is a way to embed frameworks without AddFileToEmbedFrameworks?...
Hi, Currently we're having problem on ios OnPostProcessBuild. Our third party that we use, recently released an update that use an editor...
@JeffDUnity3D no news? please don't tell me that if its still on highest priority while in reality it's not fixed yet