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I found the answer to my question 2 mins after posting this :D Turns out, the preview is showing the rotations in a different order (XYZ instead...
Hello folks! I'm working on implementing an ML model that takes joint rotations as input from human motion in the form of an fbx file. I'm trying...
EDIT: An fbx import script that I had forgotten about was interfering with the operation!! It's fixed now Hello! I'm working on a project that...
Hi folks! I'm developing a scene for the purpose of running a perception experiment that requires very precise timing of some animations - down...