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Hi @LarsE Not sure, it’s been a while. I’ll open my project tomorrow and let you know
Got it working. And yes I found out that streaming in and out to existing maps is working.
Hi all, I'm about to implement Photon PUN V2 into my game to play around with multiplayer. The only thing it should do for now is that as soon as...
Ok I bought the importer, gonna play with it! Thx so far.
I understand. So the latest version that is supported is 2019.1.5f1?
Is there support for Unity 2019.3 coming anytime soon? Because that is where I started my new project ;-)
Thanks for the fast reply. I’ll look into it the upcoming days!
Wow, this is awesome, as soon as i'm back at home I'm gonna look into this asset. Is Qubicle still supported? And does Voxel Imported also reduce...
Try working with CAT rigs in 3ds Max next time. Much faster to work with and export is also better to Unity. Check out some CAT tutorials on...
@karl_jones Thanks for helping me out. Learned some more ;-)
Hi @karl_jones I have send you the FBX file through a private conversation.
@karl_jones Thanks for the reply. I disabled normals and tangents on the model, but the vertices stay the same. Still an increase of 400%. 124 in...
@karl_jones I agree, it doesn’t need all the quads. The reason is that the model is exported from voxel editor Qubicle to Max to Unity. I now...
@karl_jones Thanks for bringing that topic up. As suggested in the topic I tried the "Turn to Poly" modifier in max but my polygons are already...
@karl_jones As you can see here the vertices are 1272 in Unity and in Max it is 344 (I had ignore backfacing on ;-) : http://prntscr.com/l9czn0....
Then I'm wondering what causes this? It's just a simple FBX export from Max to Unity. The model only has a simple material aplied to it. I'm not...
@karl_jones Thanks for the reply. After removing the skybox, which resulted in the scene to only have 3 vertices, I added the model to the scene...
Hi, I'm trying to understand the following: For example I have a 3d model that has 142 vertices in my 3d modeling package. Once I import this...
Thanks. Sounds like a good idea. I always like the more in dept stories myself too. It's nice to read how others went through the process of...
And here is my little story on how things progressed: I started working on Jump Hero pretty soon after I started learning Unity and programming...