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Thanks for the help! Aoon, your description made perfect sense. I think I should brush up on my quaternions =(
Smart thinking! While the problem is essentially solved, I'm still curious why the 180 degrees is added. Do you have any ideas?
Sorry, I had something here, but it would only work for the x and z axis =(
I can't for the life of me figure out this problem! I have a sphere, and I want to rotate the sphere in the direction it's going to simulate...
Very nice! One question though, in this picture: [img] It looks like there is some blurring and brighter colors (HDR I guess?). So is that a...
Can't you just search through the array for weapon1?
@Peter G - True, didn't think of that. Well I found a script on the unify community wiki that combined a bunch of draw calls into 1. So...
Yea you could easily use this idea for exploding models, cars, and customizing models (people, guns, etc.).
I just noticed today that it's a pain when I have to import a file from one area (like a package) then import a model from a completely different...
Ok, thanks!
What about the lightmapping? Will that be included?
I'm not sure if this has been asked/answered yes, but which of these features will be in the free version?:
I was thinking that, but if I wanted to do it that way I would need many different objects and combinations to give the player the ability to...
The reason is because the function deductDollars is returning a value. In the first example you call the print function, and the value for the...
Hi! I want to make some sort of shooter, but I don't want to make a shooter without blood and the ability to shoot off arms/legs/heads. So my...
Thanks for the replies! @Jormungandr - I slightly understand what you mean but I have no experience in any shaders or Cg programming. So a...
Hello everyone! After watching a video of one of my favorite songs I was inspired to make a game with the same visual style. I used the lighted...
I agree with Discord
Yes by putting it in your scene the same way as everything else. Just make/find the model and drag it into the scene, then scale it correctly...
You could try to make your own, or try looking at this 3d resource center over at the game creator's forum:...