A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi there, just wondering if there's been any movement on this?
I am using the latest 1.0 entities and have a subscene with a bunch of prefabs and such in it. I load this into my ECS world and when running in...
I'm upgrading to the 1.0 version and I clone the collision world so I can hand it off to a rather long running job that uses it for a bunch of...
That was the answer, works once I get that dependency in the Schedule call, thank you!
Using the new Entities 1.0 package and Unity 2022.2.1f1 I am attempting to use a job to execute a command buffer on a world (the idea of a loading...
I ended up doing my own raycast against my own triangle data instead of using the one in Unity.Physics, working for me at the moment but that's...
I can't explain why this happens or why the fix works, maybe it's a bug. I am creating a compound collider using the following code...
What were the 2 files you copied? I've done the CurrentLayout-default.dwlt, I didn't see another one.
This really needs to not be in a resolved state, it happens nearly every time I open my project, I'm about to write a script to auto replace the...
I still have the issue in 2020.2.0f1, have to do the copy workaround nearly every time I open my project.
I'm thinking that with this probably the best thing for me is to simply disable fixed time step all together, in general fixed time step is more...
Thanks @milos85miki that is very helpful, let me just get a little into the structure of the ECS world I'm in... InitializationSystemGroup -...
In my game I am doing a raycast every frame using BuildPhysicsWorld.PhysicsWorld.CollisionWorld.CastRay(...). I do this since I have a need to...
I'm on Unity 2020.1.0b10, it's odd because when I first updated to b10 I tried it and it failed with the same code gen errors, but for some reason...
Today I tried this again (I had backed out the changes because I couldn't continue with nothing working). I can't explain it but now with the...
I haven't seen any warnings around Entities.ForEach component types, I am using a few [GenerateAuthoringComponent] attribute components to set...
I'm on Unity 2020.1.0b9 Burst 1.3.0 Collections 0.9.0-preview.5 Entities 0.11.0-preview.7 HybridRenderer 0.5.1-preview.18 Jobs 0.2.10-preview.11...
Today I updated all the packages I'm using and now I'm getting a series of errors claiming to be code gen related, I'm getting these from my...
Hi there, sure, so I'm constructing a nav mesh which I was then thinking to use simple raycasts to locate a triangle for start and end then build...
I have a MeshCollider on an Entity in UnityPhysics, I do a raycast and get a hit in the right place etc. What I can't seem to find is a way to...