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I already noticed by this internet out that this is already an old question, which is the best: Unity or Unreal. I've been a Unity user for 1...
And about point 2: the see baked lightmap?
1. Yes, in 3ds I know, but when you import the fbx in Unity, you have a option called "Generate Lightmap UVs". See here:...
Thanks. I make the uvw unwrap in 3ds max, now when I import the fbx to Unity I need to check "Generate Lightmap UVs"? Another question: I baked...
For example, in snow demo. Another thing... I created a new project, change to Linear and after I imported the Lighting Box 1.3. And after...
Mate, where can I download the rocks that you use in your projects? Thanks
Hi mate, thanks for your work! I want to buy this, but one question: is ready for Unity 2017?
No, I'm talking about the player (camera) for record this video.
I have UVW Unwraps from 3ds Max in this materials... Don't have problem if I tick Generate Lightmap UVs in Unity?
Bump
Hello, This is my model with "Realtime GI": [IMG] And this is my model with "bake lighting": [IMG] Why is this happening?
Mate, how you put this circle with the plant of the building here? Thanks.
Hello, Who can tell me that camera is this? [MEDIA] Do you have any script do make this? Or to download? Thanks
But when I render normal maps or bump maps in 3ds max or Substance Painter makes a square with solid color (rose for normal and grey for bump)....
Hi mates, one more question. Where can I make normal, bump, ambient occlusion, etc maps from this texture? [IMG] I created this in 3ds max like...
Thanks my friend. And what program you use for make Normal Maps, Ambient Occlusion, Height Maps, etc? For example, for this texture how can I...
Mates, very thanks for your help! I have only more doubt! When I reimport the UVW Map for new material, the quality in viewport is low, but when...
Ok, I finally solved the problem. I leave here the tutorial that I followed for who in the future had the same doubt. [MEDIA]
I used UV map channel 1, you can see in the video... But when I choose UV map channel 1 in UV map and UVW Unwrap, after rescale the wall in UV...
I will try with UV1 channel. But I have a doubt... I put in channel 2 because when I scale the UV unwrap in UV editor I lost the scale of texture...