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Hi, I try to create an outline shader for URP and I think its a little bit over my head ... found your Dev Stream #4 video which was a good...
Same problem here, got the Env Probes working but they look blurry as in the example of noemis. Tested on android (Pixel 3a) Unity 2020.2.5 /...
Hello, is there a proper way to save an image rendered from a camera to PNG/ JPG which looks exactly like the game view? The camera is in HDR and...
Hi, Im struggling with the new (HDR) Ambient Lighting setup. Im trying to port an old 5.x project to unity 2018. In the old project, there was a...
... ok sorry, it was my mistake. Visibilty Animation in 3ds Max is working! Just animate the visibilty property in the object properties and it...
Hi, this video is about new fbx import features for 2017.1 (in detail, its about the visibilty animation): [MEDIA] My question: How can I export...
Ah ok, nice! Can you tell anything about this? Which TAA solution did you use ? :)
ok but Unitiys Built-in TAA is not working in VR right now and the only external solution I found is CTAA by livenda.com - and people complain...
Hi, Im still trying to figure out the best VR setup in Unity. My scenes use pretty high poly meshes exported from CAD and heavy optimizing them...
Hi bgolus, nice, thanks for the info! I will try your solution! The sciptable render thing looks promising but its to risky for me to use this in...
Hi there, I´m trying to figure out how to get the best visual experience out of unity when targeting VR. A year ago valve published "The Lab...
Hi, we used the standard shader for a recent mobile project targeting Android and iOS. Unity is on the latest update. The shader produces some...
We just moved to Unity 4 and the shader created with SSE and Unity 3.x sadly dont seem to work :( I get a lot errors of this kind: "Shader...