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Nevermind, figured it out, new animations don't appear in your Clips automatically, but that's actually a desirable behavior if you've customized...
In my project I'm fairly regularly adding additional animations to my character as I make progress and see the need for a new one. I've tried the...
Very small prototype project, also getting the same error randomly after changing code in the IDE and returning to the editor, using 2021.2.0f1,...
I get this error when trying to upgrade this (very simple) project from 2019.4.19f1 to 2021.2.0f1 and build for Android:...
Here's my fairly naive generalized implementation, of course this can be tweaked for your needs, and potentially a smarter algorithm, rather than...
Thanks for your replies everyone, these are all very interesting options, I think I'm gonna go with this option: It sounds dynamic enough to...
I have a very expensive function that manipulates game objects that can take 1-2 seconds to finish running. At the moment, if I run it the game...
Do you mean using the IJobChunk type is faster, or do you mean chunking and parallelizing some other way? It seems like the Burst compiler gets me...
In testing I found that it was actually faster to just run the image through multiple jobs than to try to combine everything to run in a single...
I'm trying to process images, and I'd like to basically be able to pass in a pipeline to my IJobParallelFor and have it run each pixel through the...
Wow, I'm shocked at discovering this. I was working on improving mobile performance, had finally gotten everything working well, and now discover...
The pull request was approved today, hopefully we see it soon, not sure if that change will get into 7.5.x?
The idea is that you enable gzip compression on your web host, typically using Nginx or Apache, alternatively you gzip it yourself and configure...
What are the odds of this making it into 2019.4 LTS?
Any update on this? The main offenders I'm seeing: 4.6 mb 1.0%...
Right, but when you use `material.color = color` on pretty much any other shader (For example the normal Lit shader) it sets the Albedo color, but...
I get the error "material doesn't have color property '_basemap'" when I try to set the color on the Simple Lit shader for URP. The shader...
Sorry if you've posted this elsewhere, how do I remove the Universal Screenshot Creator asset from my final build? It adds extra space and I don't...