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Bump, I would like to know about this me too.
Hello guys, I planning to make a mobile skydiving game which looks similar to this minigame: [MEDIA] My question is, how is the background...
Using 2019.3 with built-in render pipeline, everything was fine with my ball and its trail renderer, then I added a particle effect and this error...
Just installed this preview, first time using ECS but there's already this weird thing happening. I created two cubes, with one sitting on the...
Same exact issue, and it's doesn't work with 2019.1 too. I can't believe that a mobile first template doesn't even pass splash screen.
I need to complete a game before 15th august, and today I built the game for Android. I am using unity 2019.2 and I let Unity Hub install Android...
Hello guys, I'd like to recreate the materials used for the platforms of this mobile game called Tricky Taps. They have cool reflection on the...
I have wasted ONE DAY because of this bug! And it's still not fixed in Unity 2019.1.7f1
Hello guys and welcome to 2048: Hypercube! [IMG] 2048: Hypercube is a puzzle game based on the classic "swipe and merge" mechanic with a touch of...
Ok guys I solved the problem. The lag was caused by the fps overlay feature of the NZXT CAM program. Basically if you press Shift + O when you...
Hello guys, here is a really urgent issue I am facing recently that doesn't allow me to work with Unity. The problem is that while working on a...
How can I achieve this?
Hello, I'd like to develop a Unity app where the user can record a video from the device screen. The images displayed will be captured from the...
Hello! I'm searching for an asset that helps me to record from a phone camera and save the video to local storage. Can this asset do that?
Is it possible to record while I am in game and not from the editor? For example I'd like to create and android app that enables me to record from...
Can I use it on mobile?
And nobody helps me...
Hi guys! Here's my problem. I have created a model in MagicalVoxel, exported as .obj file and imported into unity. But there are two problems: the...
Awesome man, awesome.
Exactly, I don't understand why I have to set relativeTo variable to Space.World to make the object move along his "up" axis.