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Hi, I am using Unity 2.6, seems it has serious memory issue. As I observed, it will use all memory system has, in my win7 64bit, it's normal my...
Hi, I know unity support www.movie to streaming ogg format files. But I am wonderring if unity support live streaming source? That means on the...
any update?
Is there any Unity support engineer here? Pls give me some help here.. Your product can't run on my Mac, I am really looking forward to have fun...
Just checked the firewall in my mac is already turned off.. But thank you anyway for your kind help:)
Hi, I downloaded unity 3 from unity website and installed it in my mac 10.6.6. I got one 30 days trial license and when I going to enjoy my first...
Hi, I am updating my old 2.6 project to 3.3. In my project, I used Smartfox's unity-plugin to connect to one smartfox server. Now after updated...
Hi, Recently find one suspicious bug from Unity webplayer. In our project, we use 960*560 as default webplayer's screen size. And in most cases,...
From another post someone answered me this is not zbuffer but occlution culling. He is right I think. So now my question is, does unity 2.x...
Yes, you are right. Not z-buffer but occlusion culling. I think this is one common function supported by popular graphic card now. But from your...
Hi, I put one plane ahead of my camera, according to my understanding of 3d pipeline, all the stuff behind the plane should be cut. Then the draw...
Any comment here? In my worklab, not only me find ths problem.
OK, now confirmed even GetMouseButton not workable. I guess it should be one bug now.
further info. I wrote one simple script using raycast to simulate onmousedown, it works in Editor. In webbrower, the raycast is ok, the problem...
Hi, I met one very strange problem here. I use onmousedown to detect mouse click on one mesh with collider. It works fine in Editor and in...
Hi, I met one very strange problem here. I use onmousedown to detect mouse click on one mesh with collider. It works fine in Editor and in most...
I also met this problem too.. Any comments here?