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Thanks for replying. That was my first guess as well, but both maps are +Y so that can't be it. I should've specified, I didn't rotate the normal...
Hi there, I'm having an issue with normal map blending. I created a shader with a trim sheet normal map mapped to UV1 and a detail normal map on...
Ah okay, that makes sense. Thanks for the info!
Hi again. I'm using the depth fade node to get this outline effect, which works great for the most part. My only issue is that having this shader...
And now it's working perfectly :D Thanks for the help, you guys are awesome!
Hello! Firstly just want to say thanks for making such an amazing product. It's intuitive and robust, and just all around great to use. Recently...
Found a good solution: Use the script on this page https://answers.unity.com/questions/1178760/how-could-i-count-my-poly-tri.html (modified...
Hello, Sorry, I know this post is already a year old, but I have this problem on 2019.3.13f1, even with the same exact tri and vertex count. Did...
Yeah, afraid to say the bug is not fixed in 5.6. None of the fixes in this thread nor a fresh install of Unity have fixed it. Same exact problem...