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We are on the way bringing even more player connection changes to 2022.3 which should make it almost identical to 2023.3. So right now I'm not...
As @Aurimas-Cernius wrote this is intentional. Whenever we get from the iOS info to pause application we also disconnect player connection to...
In my knowledge, currently there is no way to disable this in the unity. What I can advice you can try to create simple replacement app for "abd...
If I good remember this should be resolved in 2022 version. There is a lot of improvement in this version that makes whole player connection more...
In 2023.3 version we already resolved this issue. When connecting/sending IP it should send all the IP's. We right now backporting this to 2022.3.
We landed in 2023.3 changes that handles multiple IP's in broadcast and connection. We plan to backport it to 2022.3 but first we have some other...
Is it possible that the larger memory is caused by the fragmentation of DynamicHeapAllocator, which is using tlsf internally? There is chance of...
Hi, if you look on documentation of: https://docs.unity3d.com/ScriptReference/Profiling.Profiler.GetTotalReservedMemoryLong.html you will find...
This just means that's when running normally Unity will show message : [Worker0] Internal: There are remaining Allocations on the JobTempAlloc....
I created new issue for it and will see what we can do about it when we will find moment of time.
Hi, @SwingWren > I can provide more info if needed, It is ok. From what I can see that this callstack is similar to the one that we seen...
@BoaNeo Sorry for late reply. My improvements landed in 2022.2.4f1 Before we move to the issue I think it would be worth explain why we even...
I will start with side note: I created task to add this API and also task to think about explicit mentioning setting that corresponding to given...
Small follow up. Thanks to information you provided our devs found reproduction of this issue and will be looking into resolving it :]
Hi, "ALLOC_TEMP_TLS" is the name, where "TLS Allocator" is a type of the allocator. If you search on the page that you shared `TLS` you will get...
2021.3.17f1 will be version with these improvements.
@Rabadash8820 I will do that.
@mcbauer Good that you found solution. I will still backport this code as it improves our support of this functionality. If you would still have...
Thanks a lot for this info is supper useful. I check our code and contacted team who work on this code so they investigate it further.
Hi, sorry to hear that you have an issue with this functionality. We landed recently big chunk of player connection improvements in 2021.3 branch....