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Have you tried using a tertiary Camera that uses the ForwardRenderer, and a Render Texture?
This may not fit your use case, but you can use a RenderTexture along with a Camera that uses URP's ForwardRenderer to add objects that use a 3D...
Has anyone tried out 2022.3.13 yet? I too was getting consistent crashes with 2022.3.11, and decided to skip 2022.3.12, but will probably try out...
Just wanted to chime in and say thanks @AlexVillalba for working on this issue. This highlights a problem that I've been seeing for quite a while...
2022.2 checking in, problem exists here too. I didn't really start taking a look into this until recently, but it's been something I've noticed...
I've been in need of the ForceSendLayers option for quite a while now, and have been waiting to try it out since it was announced a while back....
@Aridez What you can do as a work around is to create a Tile asset, click on it in the Project View to open it in the Inspector, and then toggle...
I fully migrated to the new Input System when it was introduced, and understand it's benefits over the old system, no need to sell me on it. What...
Well, the anticlimactic follow up is that I'm relatively confident (after a week of testing using both a brand new mouse, and a spare, but gently...
I have button press and hold behavior that was working up until recently. The behavior was simply press the button and hold it down to charge up...
TJHeuvel-net you may have a Unity process running in the background that has an open file handle pointing to one or more of those files (that...
There's an Official post for this issue: Improving iteration time on C# script changes. There are Unity devs who are posting updates to that...
@Lo-renzo, yes possibly, thanks for pointing this out! I'm specifically interested in the TileAnimationFlags.PauseAnimation (is there a...
For anyone following this thread and needing additional Tilemap animation functionality, you might want to chime in on the URP 12 thread, and make...
@rustum, I noticed that there are some Tilemap API updates on your roadmap, specifically addressing animation functionality. I was wondering if...
Thanks for addressing this @xiangtingsu. I took a deeper look into Light2D.cs yesterday, and discovered that the culprit for the original 136bytes...
@xiangtingsu, I just submitted bug report 1427824, and was wondering if you and your team could take a look. The problem is that...
Same issue here, when attempting to upgrade from Unity 2021.3.0f1 to either 2021.3.1f1 or 2021.3.2f1:...
@cpthindsight , it sounds like you've created your 2D Renderer Asset Data which is the first step, so that's good. Now, when you select your new...
@ChuanXin I'm on 2021.2.16f1 with 2D Tilemap Editor 1.0.0 and 2D Tilemap Extras 2.2.1. And to be clear, the functionality that I'm looking for is...