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Well I've tried EVERYTHING on this thread and nothing works. This new input system is the worst, most over the top and complicated system I've...
reference link: https://finance.yahoo.com/news/apple-force-apps-ask-ok-210244180.html Read the above. Essentially, this will affect Ads. So...
Hi I have a scene in which all of my objects share the same material - their UVs are positioned on different colours on the image of the...
Did you reset the transform of your model before exporting? i.e. select all elements of the object in Blender, press Command or Control A then...
I've just wasted two full days of work trying to figure this out. Reading the above is disappointing. Was it not tested? My setup, I have objects...
Thinking I might roll back to old system.
I thought this new input system was meant to make things easier. It's not.
Hi, I'm at the starting point of a new game - my first ever in 3D. The game will contain a LOT of objects with multiple variations. So my...
But you can't simply 'GetComponent' on an interface.....can you? I haven't been able to. And isn't this expensive? What if I need to find in the...
This is a very basic misunderstanding of coding that you're displaying here. Might I suggest you start by watching a series on C# programming? A...
OK, thanks will look into this.
hi, Scouring the internets last two days trying to figure out the best way to go about this. I have 80 (3D) objects on the screen that all share...
I'm starting a new project atm and struggling with this question. The game is low poly, similar to something like Astroneer (in terms of...
Nohing special - just one camera, ios mode. I only had two objects on the water in the scene that were bobbing under and above the water.
Really? I"ve exported to FBX and see none of my vertex colouring. What are you doing to prep it?
This is what I do in 2020: [MEDIA]
This is what I do: [MEDIA]
Also, do you know why my reflections in my test scene are 'upside down?? Example test scene: [ATTACH]
Thanks - still confused how I can achieve the same result though between desktop and mobile. On the mobile shader, all objects underneath only...
Hi - curious if I can get transparency with the mobile shader as I can with the standard one? Need to see object under water if looking down into...