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Nice! Hopefully it will solve all these issues: https://forum.unity.com/threads/animation-editor-qol-improvements.1395586/
Now the project can be imported as a Github package using the Package Manager, with URL: https://github.com/QThund/LineRenderer2D.git?path=/Assets...
:)NEW UPLOAD: I've added position handles so you can now move the points of the lines easier by dragging them in editor. Now the index of each...
I never tried. If you achieve that you can make another fork :)
Hi, maybe this fork is helpful for you. @StinkySteak adapted the code to 2021 but I guess there is not so much difference with 2022:...
Sorry again for resurrecting this thread, but it would not make sense to make a new one. If you need a workaround for the problem I described,...
Hi, yes it notified me, but that's ok don't worry, I like to be notified. I'm glad you solved the issue :).
Hi Lucas, I'm glad it helped. I haven't worked with 2D URP implementation of the Render Features so I don't know how 2D light rendering and RF...
I just updated the code to fix a minor potential bug. And also committed a fix to the repository (related to how the material of the multi-line...
I hope I understood your question properly. This is the code I use in my project to make the thickness of the line change according to the current...
I think I have exactly what you need. I'm not at home right now, I will post some code when I arrive.
How much are you paying to me?
New feature: If you right-click on a palette button the palette prefab will be selected in the Project browser.
No, the UV of the textures are calculated based on the fragment position in the quad of the sprite renderer, if you rotate the line the texture...
You can (must) use materials but, for example, you don't need a different material for lines that have different background color, texture... It's...
New changes uploaded: Now lines use Material property blocks: Previously, I was cloning the assigned material in order to set its properties. Now...
I have published an article about this in my website: https://www.jailbrokengame.com/2023/09/07/custom-bolt-units-unitys-visual-scripting-nodes/
Thank you for answering btw @ElliotB @revolute
Ok, in my case I'm using the 2D Renderer and I think that, at least until the latest versions, it does not use the SRP batcher.
I've seen that, in the case of the color, the SpriteRenderer changes the color of the vertices. But, what about the sprite? How do several...