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Hi alexdion We have solved this issue in the Tanks!!! project, given in the first post on this forum :). The above code looks like an excerpt...
Hi iTzRixerGG Please refer to my response to @fnaveedshah where I describe this process :).
Hi fnaveedshah I tested out the method I sent you and I am not seeing that issue. If you could send me the full editor log (console) then I'd be...
Hi LLRx As mentioned previously, Tanks!!! was not built with localisation in mind. But let me help you with the last batches of translations :)....
Hi fnaveedshah :) Thanks for the question. What this error means is that the tank does not exist in the TankLibrary. This can be found on the...
Hi bspin. Thanks for your question :). The write-up on lag compensation using client-side prediction is describe in Section 5 of the Tanks...
Hi LLRx So the Tanks descriptions can be edited by locating the DynamicObjectLibrary prefab and then editing at the TankLibrary component. The...
Hi LLRx The Tanks!!! project was not designed with localization in mind. That being said, all of the text descriptions can be found with in...
Hi apatton I'm glad to see that this issue was resolved in 5.6.1f1 :). I did try to reproduce this issue on a 64 bit Windows 10 machine using...
Hi apatton. Sorry to see that you're having issues with the project. Could you please send me more details so that we can help you resolve this?...
Hi Mauri. Please give me more details about what you're struggling with and I will try to point you in the right direction :)
Thanks for the kind words - we had a great team :)
Hi Gordinho It's not a simple process of combining two prefabs because the code does set up some dependencies (because of networking and game...
Some good questions. Prefabs are used as template objects that store common functionality. So in our case, we have three different types of...
Awesome. Hope you enjoy it!!!
That's a great question! The reason it's a different mesh is a fairly simple optimisation. While I don't anticipate any hiccups with your...
Glad you managed to get it sorted. If you have any more questions, feel free to ask :)
Can you send through more details? For example, did you deploy your own instance of the game to your Android device? The Live versions (on Google...