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In Unity, Vector3 represents both points and vectors. Mathematically, points and vectors are distinctly different.
Bump, we need a tool to make hitboxes.
Bump, someone please answer, there are hundreds of animations. How do I edit them all at the same time?
I need to set "bake into pose" for hundreds of animations. This is a really tedious process. Is there a way to do this for more than 1 animation...
I still cannot download via wifi, cable is not an option for me. " [Package Manager Window] Error: Receiving data failed with unitytls error code...
I can't apply override neither, the bugs are piling up.
I can't review this asset neither "Ultimate 10+ Shaders". It destroyed my project on import, can't even leave a 1 star.
When you Raycast, hit.transform returns the parent's transform of the hit, and hit.collider returns the collider of the hit. This is very...
Use AddForce() instead of MovePosition(). MovePosition() is an instant teleport so it can cause problems. Use Slerp() for smooth movements, but...
If you move an object using FixedUpdate(), use "rb.velocity = x" or rb.AddForce(). rb.MovePosition() is an instant teleportation, so it causes...
You can set position manually in Update(), using Rigidbody.Moveposition or Transform.Translate, to simulate velocity. At high speed, this means...
You could also add a zero vector check if(vectorDir != Vector3.zero) Quaternion rotation = Quaternion.LookRotation(vectorDir, Vector3.up);
I've had success using NavMesh.CalculatePath() with NavMeshPathStatus.PathComplete(). NavMeshPathStatus.PathPartial does not work reliably for me.
Objects that are cloned many times in the scenes must have their Mesh Renderer properties set to minimal. Turn off light probe, reflection probe, etc.
Hey I'm making a Far Cry type game as well but it's a lot more than those things mentioned. You need stealth, procedural enemies that spawn from...
You can also add an if check using the NavMeshAgent.isOnNavMesh function. Also check where you're spawning your dudes, make sure you spawn them...
Someone suggested keeping an older Unity version that is more stable, and use it as a downloader. It sorts of work for me, the stability depends...
Now how do I put the animation clip under a new .fbx?
There should really be a giant message saying "Audio Muted" and a highlight on that editor button. It's not something people expect and may...
I now have a similar bug. If an object has a Rigidbody and the info panel is expanded, it'll drop the FPS in the game window by 20. Hopefully this...