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Our Mac AppStore App failed submission for the following reason. Note that we have already sucessfully submitted other Mac apps, so we know about...
Thank you for providing a hotfix for my orthographic camera problem!
Anybody listening?
Hi I have problems using an orthographic camera an disabled see through mode Is there a way to fix this? [ATTACH]
We designed the Audio Toolkit to work smoothly with asset bundles. Just have a seperate AudioController game objects in each bundle and enable the...
You can call AudioController.PlayNextMusicOnPlaylist() as often as necessary to skip to the track you like.
I am having a major problem when using the latest ELAN v1.13 in combination with Prime31 plugins which require the use of their UnityPlayer...
I am having the same problem with other plugins. It seems Java is running out of memory if you add too many Android plugins. If I remove one of...
Unfortunately Unity does not a have (working) function to play audio from within the Editor if you are not in Play Mode. So start your scene then...
Thanks - that solved this issue!
We have a continuous integration system (Jenkins) that calls xcodebuild to create the IPA file from the XCode project created by Unity. Everything...
In our case the PlayMaker.dll is causing this very same error. It is part of the popular PlayMaker tool as available on the asset store. We are...
@ schrabnasher: You are right, there is a bug which will be fixed in the next update. You can fix it right now by changing isFadingIn in...
I have the same problem on Android. I reported this really severe bug a week ago and my ticket is still open! It seems to happen on ALL Android...
@silentneedle: We added the min time because usually it does not sound very good if the same audio is played multiple times at the same time. But...
@yuewahchan: I don't think I understand what you are saying...please explain
Update: We fixed the compiler errors related to win8 apps. Please email me if you would like me to send you the current Beta Version of the Audio...
@kenlem: Does your compilation error show up when you make the build, or when you start the win 8 app? What compilation error do you get? We are...
@shwa: You need to call one of the Play(...) methods of the AudioController in your scripts to play audio files defined in the AudioController....
Yes, we will make it compatible with Win8 and also Blackberry. Please wait for the next update.