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It looks like you are attempting to use ASP.NET's client code in the WebGL client. This will not work. All network communication in WebGL must go...
[IMG] RocketSockets | RocketSockets Documentation Last week, I released RocketSockets, a battle-tested networking product that allows you to...
If you are going to have any physics in your game then the best solution available today is to use Mirror, perhaps with some physics syncing Asset...
I just released RocketSockets, a WebSockets transport for Mirror that runs totally outside of Unity. The key difference in RocketSockets and...
Yes, LWRP works on WebGL 2.0. Thank you Unity and @Schubkraft .
That is not (just) async. That is System.Threading. You cannot use System.Threading on WebGL (yet).
You should build the game for Android and install Android on the Pi. That is currently the only way to run Unity games on a Pi. Unity's Linux...
Why do you think that async/await doesn't work on WebGL? I've used async/await on WebGL just fine.
Try with the Better Unity WebGL Template and see what that looks like.
What APIs are you using to talk to the database? Regular .NET networking APIs are not available in WebGL, you must use UnityWebRequest, WWW, or...
Hi, I am trying to send a byte array to C# from JavaScript without using SendMessage. Here is the relevant Unity part: [DllImport("__Internal")]...
Removing the Heatmaps is not an issue for us. The issue is that we want to use Heatmaps...it is part of what we pay for. How do we use Heatmaps...
This is happening to me on the same Unity version and target platform. Assets\Plugins\UnityAnalytics\WebGLWrapper.cs(4,32): error CS0246: The...
My apologies, I thought you were the author of DOTween. However, that being said, there is nothing wrong with my code. My player controller is...
Yes, I have used Setup DOTween, and I was talking about Unity giving that message in your Physics DLL, not my code. Here is my code that throws...
Hi, I'm a big fan of DOTween and am trying to use it exclusively in this project, but I am having trouble getting Rigidbodies to tween. The...
So I can assume that HLAPI CE or some form of it will eventually support Telepathy? Thanks for all the great work you do!
I just wanted to say thanks for the great support of SignalR Core and the WebGL platform. Your support of these technologies together has allowed...
I want to generate a hotel--in other words, a lot of hallway tiles that then branch off into single rooms with one door. What's the best way to...
This shader is great, truly proper amazing. But it's not silhouette-correct like the others, is it? Thanks for making this.