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I am using Unity Editor version 2019.3.1f1, and in Mechanim, there seems to be no way to trigger a state transition based on a parameter being...
In the video you linked, what shape of collider did you apply on your character? Is it MeshCollider of your character? Capsule? Perhaps a cylinder...
Thank you. I'll definitely check out the tutorial. I have been thinking about this and I wonder if I can just use Unity's Navigation that uses...
I appreciate the links to assets on asset store. However, I learned the hard way that not many packs on the asset store are ideal solutions. I am...
Ah thanks, I dont need to do climbing or holding onto rails. Do I still need this? Things I need to do are walk, run, squat, squat and peek out...
I am an experienced 2D Unity programmer. So far I have done many tile based tactical games and as you can imagine, I have been moving things using...
It looks like I can't use those drag interfaces if I am trying to drag and drop non-UI regular game objects... people are suggesting using ray...
Thanks for letting me know. Will try it out!
Tutorials I see for mouse pointer drag-and-drop uses IBeginDragHandler and other mouse pointer related callbacks to achieve dragging. I am not...
I have some fire explosion GFX sprite sheet. How do I play an animation of this once without haveing to create a whole mechanim state, put the...
Oh no, I don't need to be in another thread at all. I was just wondering if it is safe to use async / await keywords in latest Unity where you can...
Ok I see. I would have thought when it comes to what thread TPL chooses to continue your await would be a concern of Mono .Net runtime framework...
When my plain C# class method is called, I want it to return a Task object created by the TaskCompletionSource so that the callers of this method...
I am using Addressable Groups and this problem only happens with "Use Existing Build" option for the "Play Mode Script" menu. I am using: Unity...
I switched platform from Windows PC to Android mobile and I am now getting the follow error. [IMG] Does anyone know how to fix this? My Player...
So even for the 2D game there is a way to do NavMesh where I indicate in Unity Editor "these parts should be avoided" with some kind of visual...
I am completely new to Unity 2D and need some pointer. I am making a turret defense game where the waves of units do not follow certain path. They...
I use Addressables to instantiate game objects during run time. When I run the game in "Use Asset Database (faster)" everything works fine....
I am not in a hurry. Currently working with a graphic artist. I was just wondering if there are some nice tricks that can be done. I am not...
I come from a non-game industry and been working for more than 10 years now. Game has always been part of my life and finally decided to work on...