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How come there's navigation buttons since Windows 97 (12 years since MS-DOS) but Unity is now 18 YEARS 6 MONTHS and still doubts if it would be...
For Quest devices (and VIVE) also read about compositor layers (there's a UI sample in their framework), this grabs the resulting UI render and...
Specific case indeed :p , it happens that artists had let's say bay-door-open and bay-door-close among the several animations, animations are...
Hi, how can I swap layers? And also how to remove them? I want to send a layer (that has already been played) to the bottom (so it overrides...
Hub is only to quickly open a project it never deletes the actual project contents so it must be in some folder in your drive.
any update? It seems it could be related to Burst, but I have another project with it and it doesn't have this issue. Another suspect would be...
Bump, Unity 2021.3.3f1 Changing the setting before play does kinda work, it still freezes for some frames (asset import) then continues. If I...
Fix it, fix it, fix it
Hi, I was setting a text TMP_Text (the Unity UI component) from script and it causes an editor blocage (infinite loop?) and memory starts to fill...
Same it also happens in MacOS Big Sur. And in prefab mode, and while dragging a selection marquee. I've tried what's mentioned above and also...
Hey guys, thank you for your answers both are interesting, I'll use a GUID for the source object, basically what StarManta proposed.
Is there's a way to check if the instance is a clone: var obj1 = new GameObject("Test"); var obj2 = Instantiate(obj1); if(obj1 'is copy of'...
Should I revive this issue? macOS Catalina 10.15.4, Unity 2019.3.0f6, Linear Space > New scene > Camera with HDR (On by default) > Selecting...
Use prefab variant for this. On the project window, select your prefab > left click > Create > Prefab Variant. Edit this variant, in it you can...
You will have to do that with a list or array of instances. As you said, your scene has instances of the prefab not the prefabs itself. Modifying...
* corrections (since it doesn't let me edit my post frequently) Unity version is 2018.2.16f1 not .3 // Property returns true if time is over.
I got this strange bug when building to PS4. I have this serialized class called SimpleTimer in which I can call a function that uses...
Fix it please, stuck at 0% in Central Europe :(:(