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@raoul found another issue. I have a road network with multiple streets, and there is this specific long road that when I select it and click on...
@raoul I will explain the other issue I experienced in a different post but no it did not seem to work properly. Have another question, why do...
@raoul Just tested again and yeah you are correct in that it seems A & D keys are the ones causing the road to become deselected. If it's worth...
@raoul To keep it short I'll try to describe one of the issues in detail. I have a road network created. I click on one the road sections Then...
Is it just me or this asset is hard to use ? I'm having all sorts of issues, right from the start: the URP package seemed like it was not working...
Hello. How performant is this ? How many characters would you be able to have on screen ? Thanks
I checked this in early 2021 and apparently it was not properly working for URP/VR. Now that it has been almost a year I want to ask, does this...
Hey great asset, does any of this work in VR, aka single pass instanced rendering mode ? Thanks
My bad, I just went searching and found it does not support the new system. This is kind of bad as in XR you are forced to adopt the new system
Hello, I'm getting warnings regarding Unity Input Manager but I'm using the new input system. Does this support the new system? Thanks
I've been running some VR tests and noticed that the water system makes the framerate drop to 45fps under HDRP. If I disable water it shoots back...
I'm using the valve index , I don' t think I should be able to import the Oculus integration with the index ?
Hello, I created a new project and I'm getting The type or namespace OVRHand could not be found and so on with other namespaces, do you know what...
Is there a guide to make this asset work under HDRP ? I see multiple issues with a basic starter scene using unity 2019.3. Shadows have artifacts...
Spend $$ on asset, open up unity, open example projects, all pink. How hard could have been to add HDRP support, which has been out since 2018, to...
Ok the first hair enabled in the Demo scene, called "Style2", has Enabled Physics deactivated at first run. Enabling that at runtime didn't quite...
Just bought this asset, tried running the sample scene and hair simulation seems to be off, hair is rendering but static. do I have to activate it...
Sounds good, would be nice if there was a way to avoid projecting the decal on a certain area, for example a radius that we could define somehow...
Hello Lockham-Industries, I have a blood splat decal on a character, say on the torso, the problem is that if the character moves an arm near his...
Hi, great system, one question, can you do long hair styles with this asset ? I've only seen short hair examples. Thanks in advance.