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There's only one joint between the head and the tail. I configured the joint and connected anchor to be centered on the head. Kinda wanted this...
Turns out it was something with my code. I was making the object moveable based on whether or not the person was grabbing it. Whether or not the...
Just as an update, I did find a work-around that does work. Instead, I'm checking for the distance between the object's transform and an anchor...
For some reason, grabbing an object with the oculus hand tracking doesn't seem to work properly with colliders? https://imgur.com/a/7wqjCkd...
Turns out it's a setting within MRTK. Under 'Boundary' I unchecked all of the 'show' options and that fixed it.
Seems like it only appears when I have a room scale guardian. Starting the project with a stationary guardian doesn't create the green platform....
I don't know why my images aren't posting. Here are the links: https://imgur.com/a/hHo5Hxz https://imgur.com/BszWqMq https://imgur.com/a/uw80IQX
For some reason, only when I build to the headset (Oculus Quest 2), this green block appears covering the floor. Only when I build, not when I...
I'm trying to make an interactable object that can be grabbed and moved around the radius of a certain point. Currently, the code for holding the...
Yes, sorry. Turns out "LateUpdate()" is a thing. That's where put a function to restrict the light's position to the ChainIK object.
That worked! I was afraid of updating Unity to newer versions because MRTK and the Oculus Quest really don't like Unity's XR settings; a new...
For some reason a spotlight disappears before reaching the bottom/top of the VR view. There is video showing it here:...
Image is here: https://imgur.com/a/XQEzH14
I have this lamp in my game hooked together with a bunch of hinges. The bendy tubes in the back are connected via ChainIK constraints and bones....
Oh yeah, I thinks that's what I ended up doing. Sorry, I honestly forgot I posted here.
Handles.Label requires OnSceneGUI(). I've never used OnSceneGUI() or anything like it. I'll look into it. Is it possible to generate & change the...
I'm trying to make a grid of numbers/strings. Currently, I'm keeping track of the numbers via a matrix, and drawing the lines of the grid using...
I have a parent empty game object that is currently holding 40 spheres. The spheres represent electrons. They each have an idle "shake" animation...
Turns out it was a null reference to an old function that is no longer used.
I've looked around the forums for solutions to this but I didn't find any that looked like they could apply to what I'm trying to do. (Code will...