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The log mentioned above [http://fogbugz.unity3d.com/default.a...roe3giurg7uhhn] is still open and uncommented since the initial comfirmation of...
//EDIT: This was meant to be in reply to Kaspar Daugaard's post above - hit reply, thought it would add as a comment (sorry!) This is excellent...
Hi, just wanted to share an issue (self inflicted) that took me an age to work out, that others might fall into also. The system makes use of the...
OK, most (if not all) the particles in the standard assets (pro or free) are from the pre-Shuriken times. This can be a real pain trying to do...
Perhaps rather than fixing destruction to a material type (how many different materials exist out there - and "invented" materials?) - maybe a...
I agree (although its an old thread - its still the case in 3.5 today). The problem with relying on Cmd/Ctrl - S is that sometimes Unity screws up...
Think this is a great idea.
Seems a reasonable request to me. If a single statement can save so much CPU at the thick end, then it makes sense to add it. If the tests are...
If you just want overlap, and no physics, then OnTrigger (and set the triger checkbox). If you want to know where it hit precisely...
Hi, just a heads up (spent a good while debugging the following) - but I thought an interesting issue (with work around). Adding a menu to Unity...