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I found the issue, in 2018.2.9f1 Turn off BuildOptions.AllowDebugging. I haven't tested it, but it should be fixed here:...
Correct, both are created. Let me state that nothing in our build pipeline has changed. Just the fact that I have upgraded from 2018.1.3f1 ->...
Since I upgraded the project to 2018.2.9f1, the game immediately crashes only for iOS builds. However, if I use the Unity Editor to Build and Run,...
Yea, funny thing is there are no errors previously.
I am trying to upgrade my project to anything greater than 2017.1. The game works fine, when I upgrade and fix the obsolete warnings. However,...
Yeah, I'm having the same issue.
@Kuan Thanks for the reply, I was taking a look at your project, and IT WORKED! Event thought the project you created was in 2017.3.0a6... the...
I am still having problems loading the sprite from the SpriteAtlas in an AssetBundle. I created a forum post here:...
Bump.
I am attempting to load a prefabs (Projectile.prefab) from another AssetBundle (gun.unity3d). All the sprites and SpriteAtlas that are being used...
@MatthewFSU No, there shouldn't be an exception when calling a log function.
No, the problem is when ILogHandler executes LogFormat for an error. This is from the console: TestError (0.023s) --- Unhandled log message:...
I think something changed in how Unit Test are handled, but I couldn't tell ya. I was hoping someone from Unity would respond. I've tried putting...
Bump?
Hello, I was using the old Unit Test tools from: https://bitbucket.org/Unity-Technologies/unitytesttools/ There I created an unit test for my...