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So I release all my games without any kind of DRM. If a user now decides to give his legally purchased copy (for which I might have to pay Unity)...
Had a similar problem. The Hub (3.0.0 and prior versions too) claimed the SDK and NDK were installed while they clearly weren't. Reinstall isn't...
The pem are integrated into the software. Downloading them isn't really viable as you most likely can't reach the servers you would host them on....
This worked for me: var certificate = new X509Certificate2(certificateData); string pk = certificate.GetPublicKeyString(); if (pk == AcceptedKey)...
Using Unity 2020.2.0f1 and the Nintendo Switch SDK I have the following problem: I use the old Input System and everything works great. I start...
Doesn't work with a custom controller though. A custom input device which maps to UI/Submit for example and whose south button gets pressed (via...
That's the old UI system. Not the UI Toolkit.
After wasting another day on this I will most likely ditch the UI Toolkit and the new input system. They are just too complicated and/or don't...
Small update: I managed to create a custom device for the new InputSystem which received the input via SteamInput. But the UI completely ignores...
Thanks for your response. That sounds like a good solution. But how can that be done? I can't find anything about that in the sparse...
My game uses SteamInput to get the commands from gamepads and that works quite well. Except that I can't navigate the UI in any way as the XInput...
This might help: https://unityads.unity3d.com/help/ios/apple-privacy-survey
Yes, I did and it doesn't include GPBL v3. According to the package manager (and the Asset store) the newest IAP for 2018 is 2.2.2. Updating to a...
Even without any other binaries, uploading an app with IAP 2.2.2 and without Google's Billing Library v3 as extra package, Google states that it...
According to Google just using IAP 2.2.2 is not enough and updates will be blocked soon as it isn't using Billing Library v3. Hence the include of...
Even though this is over a year old I now have that error with IAP version 2.2.2 (newest in package manager) on Unity 2018.4.36f1 with Google's...
What's your import setting for these sprites?
I did all that but options like "Alpha Is Transparency" are ignored then as they are only used by the TextureImporter which isn't used at all when...
The problem: I have an image (PNG), lets say a red circle. The rest of the image is transparent. I import it as an asset (Sprite) and in the...
I again have user reports of banner ads that look normally but when you click them you get taken to porn sites. As the users don't click on the...