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We have this problem while building addressables (1.21.19) using Unity 2022.3.12f1 on Switch. Our workaround is to clean addressables before...
Hello Chris, I just downloaded the latest 2021.1 staging repo and manually added com.unity.render-pipelines.universal to our project. It seems...
Any idea on how to fix this on Unity 2019.3 as GUILayer component has been removed (and it still takes about 0.52 ms)?
I fixed my issue. I created two new actions, SwipeLeft and SwipeRight as Button, then in my Joystick Maps, I did set the Element to Left Stick X...
Hello, I do have a question for you about my Rewired usage. I'm using the Rewired Standalone Input Module to control UI navigation. I have a case...
Well, if anybody is having this problem, it looks like I needed to use the Exclusive Full Screen mode. I was using the boolean version of...
Anybody? Is that so obvious and it feels weird to ask this question?
Hello, I'm quite new with playing with screen resolutions and I do have a question. I want to let users switch resolutions while in game. What I...
Wow, thanks for the link! This is quite interesting. I guess my design does not work with the way allowSceneActivation is working then. That would...
I'm having a weird issue right now with LoadSceneAsync() and allowSceneActivation where I get stuck forever waiting for isDone to be set. Here is...
Thanks a lot VergilUa !
Hello, I just created two new scenes for my game and I'm getting these warnings every time that one of my new scenes are loaded. One of them is...
Thanks a lot, I will test this out!
Hello, I am having a question about triggering button transition from the code. I have two buttons on my HUD to swap current equipped item (swap...
Hello, I recently switcher my OSX Cloud build to Latest 2017.3 as I want my build to match the current version of the editor I am using. For some...
It is working now! Was there any problem with my config?
Hello, I've been using Slack webhooks since they came out and it worked great. For some reasons, last Thursday, some submit I did with Collab...
Thanks for the proposed solution, I'll go ahead with this.
So what you propose about the full listing is to manually link all my ItemData through the Editor into an global list. That way, I'll be able to...
Hello, I have a question about what would be the best way to handle recreate items that have been saved in my inventory. My inventory system is...