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downgraded to 5.5.4, doesn't work either same issue. No freaking clue wtf is going on
I ran a logcat adb logcat -s Unity
hey @mariobuonocore1 , do you have android ndk installed?
hey @greggtwep16 , I'm using a galaxy s6
just installed patch 5.6.2.p1 and tried again... didn't work. =(
Damn... this still doesn't work for me. I created a new project, switched to android platform, switched to VR Support -> Cardboard -> build &...
it still doesn't work for me. I don't understand why
I tried again to create a new scene -> import googlevr v1.6 SDK -> switch to Android platform and I'm getting the below error msg. "Use of...
My images are screenshots of how my projects look on my Android. My editor view looks normal and my camera's z axis rotation is already 0 so I...
I think I am having the same problem. Ever since I upgraded to 5.6.2f1 from 5.5, I haven't gotten any of my google cardboard projects to work...
I upgraded to Unity 5.6.2f1 and I can't get any google cardboard vr to work properly. Every project I build, I cannot look around (frames are...
Hi Josh, this is what I'm using now. Any suggestion on how I may optimize this? void Update () { StartCoroutine(DirControl());...
hey @Dyxanh - putting my dir control function under start() doesn't work as my game crashes before it runs. I'm not sure why the game crashes so...
What's the implication if I set my coroutine under update? Is it because it would be an inefficient use of memory? For the buttons UI, I created...
Using a coroutine seems to work with my keyboard inputs, thank you for the suggestion. However, I'm not sure how to do the same with my buttons...
I'm working on a snake game and I'm running into a problem where the user may erroneously change the snake's direction too quickly causing the...