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Then there is no reason we shouldn't have raycasting as a base class for Graphic (or as a separate component) which we could use in case we need...
Would it be more or less performant in cases where both drawing and raycasting is needed if system layers were separated?
Draw calls have bigger toll on performance on mobile devices. I don't know for a fact but it would also make sense if they were draining battery...
A good example is when you want to allow player to tap anywhere on the screen to exit temporary screen or exit a pop up. Currently, to achieve...
Hello. I have a few years experience with Unity and these are two problems that, in my opinion, just don't match the overall quality and...
Why does it not work when last scene is DontDestroyOnLoad, either?
If you want to be launching your project without Unity Hub you can create a OS shortcut and add your project path as an argument. [ATTACH] Then...
Does it still work?
I had all my debug commands removed in builds because of `Managed Stripping Level` set to High. Hope someone helps. Cheers.
How to do opposite? How to force camera to resize to its target texture after assigning texture from code?
Bug, possibly caused by my own changes: when setting Upper Arm length (among others body parts'), body part position does not change. It does if I...
I'm using this asset for a long time, and overall it's programming is very clean. However, to make the asset a bit more flexible to integrate what...
Okay thanks. How to make specific layers glow without using Selective with URP? Currently when I select it I get this error: [ATTACH]
Hello there. Where is the Volume Component that you mention in the last step of setting up for URP?
Hello, Has any progress been made? The way I see it, parts are timmed because original grey is not accounted for in ShaderGraph (unlike in code...
Thank you. The _current reference is being set back to null for some reason in v3.3.1f9.
One camera is much simpler and cleaner in code, would be nice if we could choose the speed of camera transition after follow target changes! :/
I like the idea of making parts grey, they work great with Armor Recolor unlit shader, but the current shadergraph lit shader does not override...
Okey yeah it does update. We were editting image that was not inside (CharacterViewer's)package folder.
Okey, thanks we did just that. Also, another thing we noticed, is that when we modify a texture the part object doesn't update, and we need to...