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Something strange here: Building the Unity project from my mac results in a Xcode project without the GVRSDK directory inside the Pods folder....
Case id: 886362
I tried to compile a clean project for iOS in the latest Unity 5.6 beta (b9) with native Cardboard integration, but the build fails with the next...
How can I implement the cardboard reticle pointer in Unity 5.6.0b7? Is it built-in? Should I continue importing the GoogleVRForUnity.unitypackage...
I'm using Unity 5.6.0b7 and the latest version of GoogleVRForUnity.unitypackage downloaded from the official website. I receive all this errors...
With the native integration you doesn't need the GVRviewer, you will not see the stereoscopic view when play on the editor, but when you export...
You don't need to import the Google VR SDK in Unity 5.6, it's already included natively, just open Player Settings > Android > check Virtual...
Release notes have not yet been updated to include v1.20 changes 15 hours after the release on github....