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Same error here too. It seems like it's an error while trying to replace the path separator character from \ to /. I'll try to dig for a temporal fix.
I did something similar but using MachOView and editing the library by hand as well!
I think the problem is that the OS won't allow the game to run on Catalina without being notarized, it has nothing to do with the distribution...
Sorry for not bringing you a solution. I just wanted to comment that we are facing the same issue using 2017.4.36f0, which is a LTS version. I...
The announcement post says that... > Animation V2 is designed to work with 2018.3 and is currently incompatible with any other version (this...
Oops, missed that, thanks!
Hi! I'm finding the Unity Hub extremely useful for keeping track of my multiple installations but when I see that there's a new version available...
Thanks!, That seems to be the problem I faced some time ago on this same thread
Same here. Recording a video of my app in landscape creates a portrait video with the wrong aspect. I guess this is related to the latest iOS beta...
It's on the iOS Player Settings -> Other Settings -> "Camera Usage Description" (under the configuration header) [IMG]
Hi! I was testing the plugin and found something that might be a bug. I have 2 equals rooms, one in front of the other. Same geometry but one of...
I can confirm that, for me, after manually creating the "Addins" directory, the error went away and Unity displays "Visual Studio" as an option on...
On 5.5.0f3, @fek solution is still needed and valid... Thanks a lot!
I'm getting the same issue, my own keys work, but UCB does not. The weird thing is that the repo branches are listed correctly on the basic info...
I'm afraid that the wording " 24- or 36 month prepaid subscription" could just mean a 24-36 months compromise, so $3000-4500 for the perpetual Pro...
No AFAIK
Update 2: This is no longer necessary since Unity 5.3.4p5 and 5.4.0b16 Hi! To save others the time it took me finding this: With the release of...
(We are using Unity 5.3.1p4) Our game just got rejected for the same reason: usage of LZ4 private methods: The app references non-public symbols...
I haven't received any news about this since May, my first email got an answer in May and never got a response from my latest email in July :/
I came to the forum because of this same problem. I'm also on a dual monitor setup, but I disconnected one of them and still getting the same...