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This is very odd! Could you please mention the unity version? Probably something changed in a newer unity causing it.
Thank you for pointing it out, I will look into it right away.
The latest version does not have this GammaToLinearSpace conversion. Please make sure you are using the latest version 1.1.0
Thanks for the suggestion. Adding it to the planned list.
The colorspace conversion issue and drawing issue on hexagon, pentagon are fixed in the new version v1.1.0
I am yet to figure out a solution for this. Since MPImage component runs in the editor mode (not only in playmode) to correct the corner radius...
Sorry about the mistake here. this should be the corrected code. // For Linear/Radial Gradient Gradient gradient =...
Hi, this issue has been fixed in the latest version. Can you please check if you are using the latest version of MPUIKit? The current version is 1.0.0
Sorry, the fix I had got broken again after another URP update. I am still working on this.
Hi, I haven't tested this on a VR. But I think it should work as it is just extending from unity's own Image class. Sorry about the delayed...
Thanks for pointing out the very specific condition. I will try to recreate it and see what's going on.
Hi, Stroke values are saved in prefab. But I think the problem you are facing is due to some weird behavior of the layout group. Sometimes, the...
MPUIKIt v1.0.0 is now available for download. I am sorry to keep you guys waiting for so long. There were a few things that took too long for me...
Hi, Sorry about this issue. I am checking this right now. I hope to solve your issue in a few days.
You can change the fill amount exactly how you would do it for an Image. I will add this to the doc. GetComponent<MPImage>().fillAmount = 0.5f;
You are right. Using SetVector instead of SetColor was a bad idea. Apparently, SetColor internally does all the colorspace conversion before...
It sounds like a bug that I fixed on an earlier version. Are you using the latest version?
Hi, Sorry it took me a long time to figure out how to fix the colorspace conversion issue without making the outline color a shader property. It...
Hi, I have reproduced and fixed this issue already and the update will be available very soon for download.
Hi, I am actively working on improvements and bug fixes.