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Just wondering, is there a way to use this with Flash export in Unity 3.5?
I was just thinking that you could create an overlay over the webplayer. I'm not sure if the data would show up on top of the webplayer but that's...
Just a suggestion- you could use an overlay modal such as LightBox http://www.huddletogether.com/projects/lightbox2/ or create an iframe instead...
Any updates on when will this come out?
You're welcome! :)
It's pretty much the same thing.... var hitPosition: RaycastHit; if (Physics.Raycast(gun, vectorDirection, hit, lengthOfRay)) { hitPosition =...
c# code: Vector3 hitPosition; if (Physics.Raycast(gunCoordinateVector3, vectorDirection, out hit, lengthOfRay) { hitPosition = hit.point; }
ahhh, try iTween.MoveUpdate() I use something similar: iTween.MoveUpdate(Camera.main.gameObject, cameraPosition.transform.position /** game...
Hmm, to increase the speed, just increase the percentage increment? For orienting the object, you have to pick a point ahead of the path and just...
Yeah, I have some objects that are movable by the player (that follows a path) but I want the objects to also follow the same path. It uses the...
I would like to know this, too. How do you calculate from the point the object is in path so that you can get the path percentage?
Flash Unity 3D :D
I like how you read my mind with the new itween example, pixelplacement1 :D
Awesome! Thanks Bob!
Is there a way to make PutOnPath based on speed instead of based on percentage? I want two paths to have the same speed.
Thanks fluffy, that gives me the courage to open the box and lock myself to the c4d license. :D Gonna do it now.
I just bought R12 a few weeks ago, still haven't opened the box because of this issue. If maxon fixes the fbx problem then that would be great.
:o I just ordered Cinema 4D R12 too...
Can we see the result?
No problem, glad to hear that it helped someone out! :)