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Hi Malbers. I'm setting up my first controller and following the tutorials. For some reason, if my character falls of a low ledge it gets stuck...
Thanks SpookyCat. It's performing much better now and that saved me a lot of manual work. I'll my feedback accordingly.
@SpookyCat Is there any way to cull or apply LODs to the wire? I have a long wire network and it's killing my performance. My poles have LODs and...
I respectfully disagree. Crest's ability to simulate a vortex doesn't even compare to what this would offer. There are very few Unity assets that...
Hi, I'm getting black with the Standard Metalic Cross Road Material shader and the parallax version. Played around with the settings and couldn't...
I think there is a bug in the latest version. I'm using 2019.2.9f1 and the 3.1.9.f4 update turned all my side objects black. They were fine with...
Bingo, that worked. I tried that yesterday but it was forcing it back into instanced indirect on play. All good now. By the way, release some new...
Has anyone had the issue of the Kapok tree spawning directly on the camera when using vegetation studio? It's the only prefab that does it and it...
@Baldinoboy Is there any chance that you plan on merging your coconut palm package with TFP? I visually prefer your old palms but can't configure...
Take my money!
Reimporting again seemed to solve it. VS Pro must have tweaked something when I installed it.
@NHydro any update?
I'm using 2018.2.18f1 and all leaves are showing up transparent: [ATTACH] Any ideas? Edit:also using VS Pro. Doesn't seem to be an issue that VS...
Hey @Baldinoboy, First off, great interview with Messy. Do you have any news on new trees or a new asset with more trees?
Is there anyway to use CTS to have a different texture render in the close field compared to far? For example, close it renders as dirt and far it...
I'm getting the BrushProjector(clone) game object error as well and it's causing an issue with another script. Is there any way to remove this? I...
I'm not totally sure what you mean, but this is the Profile Editor in my "Game" scene, the second image is the Profile Editor in my my main...
Mangroves!!!
It seems to be TerrainData.AwakeFromLoad that is soaking up all the memory. Attached is a screenshot.
The only error I am getting is the "Can't remove terrain because CompleteTerrainShader (Script) depends on it" which was brought up before, but I...