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It says fixed in 2021.1. Is there any roadmap on when this will be in 2020.2? Or can 2021.1 be downloaded somewhere? I would really like to use...
Nice work and thank you for sharing! How did you get it running on Android? Does Barracuda now run on OpenGL? Or ARCore with Vulkan?
Custom models trained with Google Auto ML Vision
Is there an update regarding ARFoundation on the HL2?
Go to "Installs", click on the 3 dots: [ATTACH] Select "Show in Explorer": [ATTACH] You should arrive in something like "C:\Program...
I have just upgraded to 2019.4.3f1 because I ran into the above problem when building for HoloLens 2. Unfortunately the fix seems not to be...
I'm in the same boat. I have struggled a few hours with ARFoundation + Barracuda on Android, but it seems Barracuda doesn't work on Android with...
I have just tried it again on HL2 without MRTK and the verified packages (for unity 2020.1) and it still doesn't work properly. Some tracking...
It seems like in the newest preview version (4.0.0-preview.1) ARFoundation now supports HoloLens and I could successfully test it on a HoloLens2!...
Thank you for investigating. I could get some features working by switching to the following versions: Unity: 2019:3.0f3...
Hi I am using TryGetLatestImage to get the current camera image (on Android) and run object detection on it using TFlite. This works super great...
Is ARFoundation supposed to run with the HoloLens 1? I am trying all kinds of settings but only get a black screen with the cursor visible. There...
Here an example (because I just needed that as well): using Unity.Entities; using Unity.Jobs; using Unity.Transforms; public class...
You could myabe use pre processor directives: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
Can somebody tell me if DOTS works on HoloLens 2? I don't have a device yet but I believe it is ARM based.
But wouldn't that also fix the rotation around the Z axis? Maybe I misunderstood OP. In my example I try to constraint the physics to the XY plane...
Thanks! After some more trial and error I got it running with the DynamicBuffer<Child>: using Unity.Entities; using Unity.Jobs; using...
Hi. As I'm trying to learn DOTS I get stuck on a lot of cases where I want to model relationships between entities. Specifically with parent-child...
This seems to work for the rotation but the Z translation is not fixed and slightly moves away from 0 over time. My (hacky feeling) approach is to...
It is now working for me as well - after restarting Unity.