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I don't think the democratic game engine Unity is obliged to support battle royale. Very few developers have the capital to prepare a server to...
At the time of Fall Guys' launch, Unity's network had only UNET in maintenance mode. There was no place to receive feedback. I will quote from a...
@Star-One What you felt is correct. Everyone writing in this thread encountered the same problem and felt silly. What's more, the problem has...
I'm very happy that this issue finally started to be fixed for a radical solution! Thank you! Once the problem is solved, I will import all the...
In its blog post, Unity promises a large investment in MLAPI tools, samples and documentation. Unity also emphasizes that you can use Unity to...
It is convenient to be able to edit the source code of a local package, but there are cases where there are problems. If the imported local...
Thank you for your reply. It would have been nice if such information was included in the Change log.
Unity has chosen to push the project's destruction switch to keep memory costs down. Unity is aware of the problem but does not fix it. Perhaps...
It's surprising that Unity hasn't solved this problem, which is more serious than any nice new feature. No one wants to limit the number of shader...
AR Foundation 3.1.0 preview version implemented ARKit3 related features such as HumanBodySubsystem and OcclusionSubsystem, but in 3.1.3 all those...
You don't have to limit the number of global keywords in shaders. What happens if you remove the restrictions? If there are too many global...
I purchased a lot of assets at Assetstore for large scale game development. I imported them into my project and ran into a "Maximum number (256)...
Thank you! I have tried some fbx files but the vertex colors are not loaded. Uploaded a cube model fbx that has colorful vertex colors so that...
Hi @Jake2012 I have enabled the ImportColors option.
Hello. I use Trilib 2.0.10b. I am trying to load fbx files with the Windows Unity editor. Works very well, but vertex colors are not loaded even...
Hello. I was able to do what I wanted to do with your shader! Thank you very much. However, I noticed that some line displays became thin and...
Hello. I uploaded my first lwp using Uni2Lwp. It is free. You can check and download it. :p...