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Hello I am currently trying to find a way to use a screen space material on unity particle trail. Here is an picture to illustrate what I try to...
Hello I'm still working on my custom shader and I need some clarification. I'm using the custom light to make hatching shader reacting to light in...
Thanks you that what I was looking for
Hello, I'm currently trying to create my own shader for my game. What I want to do is to apply a stripe texture on the shadowed face. Here is an...
I wanted to make a demo scene for our environment with a camera that travels the world. I used the cinemachine path to drive the camera movement....
I have the same problem without the StateDrivenCamera. I set all my camera priority to 1 and the camera I want to something like 10. The...
Thanks for your answer. I dont know how to quote only your answer so I quote all the answer. I tried to use the Custom Lighting mode but I...
Hello, I'm currently working on Amplify Shader to make a custom shader for my game. My goal is to change shadow on meshes to apply a scribble...
Hello Meorge, is your script still supposed to work ? I tried to use it but everytime it makes my TMP text invisible. If I change the geometry of...
Thanks you I will check it
Hello, I try to found a solution to make my text shaking using TextMesh Pro but I cant fin any example. I would like to be able to use this effect...
Hello, I'm actually working on shader graph and I want to replicate a graphic effect like this : [MEDIA] This is my actual graph : [IMG] The...
Hello, I'm currently prototyping a 2D game but I have problems with my physic logic. Let me explain the game. During a conversation, words will...
Thanks for your advice ! I managed to create a system that works well using a 3D array that can holes in the level and create NavMeshLink on top...
Ok tanks you for your help. I'll work on it !
Thank you for your answer ! I tried the heighstep and it works really well. This is exactly what I wanted. For the update of the NavMesh I think...
Hello, I'm actually creating a game with puzzle game phase using cube. Let me explain my problem : In this phase I need to move a NavMesh Agent...