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Ok my bad. Sorry but I'm not sure to understand but when you drag and drop a texture in shadergraph it automatically create the "Sample Texture...
Hello, I'm using prefabs in various scenes. When generating a lighting in a first scene then in a second it breaks the lighting of the first...
For example I created a burning shader effect with some animated noise texture. The shader was used on various objects composing a house. I had no...
Hello, I have quite a simple problem (I think). Is there a way to add a texture to a shader that won't be needed to specify in the material. As an...
Yes they did and they consider that a performance regression is considired as a critical bug.
Hello Deverolirc, Yes this is what I thought. I created some shader with code just to implement this. It still would have been nice to be able to...
Sure but some clients are still on it. And if people have still device why not use it. It's good practice.
Developing on VR :D
@Juxtaposed you need to check the other versions in the package manager like this : [ATTACH]
Hello everyone, if you are one 2019.3, you can get the latest XR Management package (3.0.6 for me) and you should use the Oculus XR Plugin 1.1.5....
Hello jbooth, Thanks for the reply. I know and that's why I posted here. I would like to know how I can use them inside shader graph. Is it a new...
Hello, I'm trying to implement an optimized version of the GGX specularity from http://filmicworlds.com/blog/optimizing-ggx-shaders-with-dotlh/...
Thank you ! You made my day :D
For me I only have the drop of 20 fps (over 60) when using Bloom on a Samsung Galaxy S7. Not sure if it should cost that much.
I second this. I don't know if the solution changed but I didn't found a way to use the Wind Zone values inside the Shader Graph. If there is a...
Thanks for the tip, I have some really low value by default (0.3 / 0.1). I will test this during the week on the devices :). I checked the Unity...
Hello @bgolus ! Thanks for your answer. I thought I saw you in the forums talking about this :). The topic is really interesting and even more...
Hello, I'm trying to implement the alpha to coverage or a solution to mitigate the alpha issues we have on low resolution screens in VR. I'm...
Hello everyone, It's really great that we can use git repositories inside the package manager. What would be greater would be to add versionning...
Hello, Is it possible to implement alpha to coverage in an unlit shader with URP ? I saw that we needed to add this : AlphaToMask On But I'm not...