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Modified version of NoGame0life's script. Use at your own risk! public static class BreakPrefab { [MenuItem ("GameObject/Break...
To get this to work in Unity 5 you have to change the postprocess shader to this: Shader "Custom/postprocess_effect" { Properties {...
Just in case someone ever comes by and finds this, I'll answer my own question: So, I was approaching this in the wrong way. I did not fully...
Hello everyone, I have created a shader based on the built-in shader: Reflect-VertexLit. I stripped out all references to the cubemap and...
Bizarre indeed but I have just found a solution. I sent some feedback and got a reply that it is an issue with GTK (ui toolkit) so I went...
Well, this turned out to be the greatest deception ever. For the life of me, I can't input a single quote or a double quote: ' or " whatever I...
I'm on windows. I can get it to open files by double clicking but it never loads the solution. Also, it loads a new instance of Xamarin Studio...
I know it's kind of advanced... If a mod thinks this has more luck in another sub-forum then please move it.
Hi All, Situation: I have the following in my gmcs.rsp file: "-doc:doc.xml" This works but in the doc.xml file it only contains the...
Sent you a pm.
Hi, Thanks for doing this. However, I can't get this to display correctly, It renders the shadow and everything else is the colour of the skybox....
Hi, If you are willing, I'd like to ask if you could make a version that works in U3. Shaders in Unity really blow my mind :shock:
I'm assigning "null" because it's a personal preference. I definately want this to scale to more than two player so i need something that works...
Hi all, I'm working on my first networking game and i've ran into an issue. The following is the problem: I have an online game with two...
Brilliant :D I unchecked "make mipmaps" and it's gone. Thanks :!:
Hi, I have a shadow projector in a prefab. It does its thing but there are some artefacts. They are very annoying since the prefab is spinning...