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Firstly thanks for making this really amazing asset! For my use case I wonder what I need to do to drag UI items onto a 3d object I couldn't find...
Hi Jean Thanks so much for your reply - and I totally understand the deadline stress - so please don't feel pressured! For me at least this is...
Oh gosh my eyes - trying to read assets in micro wft size font.... Please unity share font scaling love :)
Sorry not trying to be spammy but maybe it helps see a timeline of events? In the end a few more mins later they had both failed - for now i'll...
It failed again....Something I do notice is that only the hybrid with outline is appearing in the dropdown [ATTACH] even though both are in the...
Hi Jean, Sadly that solution didn't work - so I deleted the shader and reimported updated (I have done this a number of times - it seems to work...
Ah sorry to be back but it seems that solution only worked a while and somehow I have the same error again :( Shader error in 'Toony Colors Pro...
Actaully found solution UPDATE THE SHADER xoxo thanks and sorry for bother - will put here incase someone else has same problem
Hi there im having a problem to complie a scene it worked fin until today but I have no idea what is wrong or how I might fix it Shader error in...
Thanks that worked!
Import fbx Set AnimationType: generic or humaniod Avatar definition - create from rig type Adjust the animation settings and root motion inside...
You can easily flip the Normal, in blender Open the normal map in Image viewer> Invert>flip green channel.
You might try using unity's terrain generator, you can paint the grass in as a layer [MEDIA] you can set the Render Mode property as either...
I get this error too - using Unity 2019.3.0f5 Requesting non existent keyword at index 131. 0x00007FF67293BE7C (Unity)...
A little one here too GUID [4f98e9c96c8a48541b5eb704e92d99b8] for asset...
Sorry ill add since this helped me get my UI to render without post processing (I'm using one camera to render the scene and had my canvas...
Check out the unity sample in git hub along with the lecture at unity unity 2017 called ATerribleKingdom - its dialog track has the ability to...
Thanks worked for me :)
private void setTime() { playableDirector = myPlayableDirectorGO.GetComponent<PlayableDirector>(); Debug.Log(timeLinePosition);...
Just adding a little script to instantiate sprites/game-objects along the Camera path (which I purchased a few weeks back) hopefully its useful to...