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At first, this may seem like an easy problem to solve. I also thought so. (This was a one tick task in my Trello board). But in VR players'...
Distance threshold is so far the best method I got, It registers the collision almost always but collisions are not accurate. Most of the time...
In Unity 3D, I have a character with a swing animation. I want to detect the exact movement of sword collision so I can stop the swing motion and...
I am working on a game for oculus quest. I am using pupet master asset for this development. For quest 2, pupet master seems to be working fine....
I have a model with 30 animations imported to it. When I open the model import settings, It is so leggy that I can't even scroll down to select...