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Thank you for the link - would this also export the new UV's from Bakery? In other words - are the UV's generated by Bakery saved to the mesh...
@guycalledfrank Hi, is there any way to save the UV's generated by Bakery (either the optimized padding or Xatlas generated UV's) to the fbx file...
I understand and thanks for the explaination :) So in the shadergraph the values for direct/indirect lighting are lerped based on the RGB mask? I...
Hi, how exactly does this work? Do you just set the sunlight to pure red and use a gradient sky with all blue colors and bake the lighting or...
@rizu Hi, thanks for your work on the occlusion probes :) Sooo.. I tried to give this a go in a scene of mine. Silly question: Does this only...
Awesome thanks!
Thanks a lot for your consideration, and I do recognize this is out of your scope :-) I do wonder though, why is it that the occlusion probes in...
Hi Frank :-) I was wondering if it would be possible for you to integrate something like the occlusion probe system as seen in the Book of the...
Thanks! I'll give it a try
Awesome thanks, I'll give it a go :) My satellite imagery for now is pretty simple (Using Terraland 3), but thanks for the tip about the infrared...
Hi, @LennartJohansen - been playing with the asset for a while and I'm really impressed. I've come to the point where I need to use in a large...
Great thank you :-)
Hi, I'm trying to use this with Unity 2018.3, and am getting a lot of errors: Read only asset...
Hi, does this asset work in Unity 2018.3 (with HDRP)? And will it work with Vegetation Studio Pro? Thanks
I guess I don't really know, but I tried both standard and then translucency as a last resort - but still no dice :-/
Hi should the transparency issues with HDRP be resolved in this update? I just tried it with the same setup as posted earlier and instead of being...
Thank you
Hi again, does translucency/transparency work in HDRP? I'm getting all black materials when using this shader. Am I missing something? Thank you...
Great news :-) Thank you
Hello, yes I've imported the HDSRPTemplates.unitypackage