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Are you sure Screen Space - Overlay is the preferred Render Mode for a UI Canvas in a 3d scene?
A quick search on the Internet found this post which suggests downloading an older integration packet from Oculus archive:...
Hi, there are multiple ways to make surfaces double sided. Suggests you search for "unity double sided material" + the render pipeline, or the...
How about this schematic design for your game? psuedocode: 1. Start game and select your player 2. Change scene 3. Start Network host, or client...
Maybe it has something to do with the RenderTextureFormat? https://docs.unity3d.com/ScriptReference/RenderTextureFormat.html
New collection of qr codes to easy custom fit the headset for individual Interpupillary Distance when playing this game....
Guess it depends on how you move your player, and if it has to interact with other objects, and trigger events on collisions. Have no idea on how...
Have you tried searching for "unity shader draw on top of everything"?
Maybe you can use the class GeometryUtils instead?...
Maybe there are training bands on the market to put around the stomach to track the diaphragmatic breathing in yoga?
Hi, Have you tried player.transform.position - player.transform.forward * 10f to get a position 10 meters behind the player?
Perhaps you could measure the length of one step, and use that distance to figure out how fast the clip should be played at different speeds?
Hi, Don't animate the scale if you don't want it to change, or just put the object in a parent, and scale the parent to 0.6.
Have you tried this? [MEDIA]
Hi, are you sure its a VR related problem? Can you see your "native android view" gameobject in the 3d scene when running the game in the Editor?
Perhaps its something preventing the json from being accessed from the HoloLens? Like network connections, permissions, or other blocking the...
You probably want to test how close the WeaponClone is to the mouse position, to know when to stop. Mathf.Distance() can do that. And...
And this is another newly overhauled game. [ATTACH]
How about let all your game objects you want this behavior on, inherits from some class for this to happen?...
Not sure I understood your question. If you want part of the code to only execute in the editor, you can use compile directies for that....